WebAny weapon that does divine or occult dmg will do. But for your sanity in Giant's Tomb later on, I suggest getting a mace, and upgrading it to divine/occult. The club is nice, but … WebThere are good infusions though. My str/arc makes use of the rusted anchor with bleed/poison/occult affinities. Bleed and poison retain good strength scaling and the occult barely does less than a pure strength version. TonyBlobfish • 3 mo. ago. Don’t forget about the tear that gives you bonus damage for successive hits.
Occult Weapon achievement in Dark Souls: Remastered
WebJul 1, 2013 · DARK SOULS™: Prepare To Die Edition. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews ... Long Answer : Occult is very much the opposite quality to Divine. Occult weapons do extra damage to "divine" enemies such as Silver Knights or Gwyndolin. It has no effect on enemies that are themselves "occult" … WebMar 24, 2012 · 16 Dex. 50 Faith. Divine Claymore +10: (191/360/0/0) = 551. Occult Claymore +5: (199/350/0/0) = 549. The difference is minimal. Divine has more magic damage, and occult has more physical damage, but divine does 3 points more of overall damage. Numbers matter, planning and efficiency it's the recipe for success. port wine sainsbury\\u0027s
What A Lot of Darks Souls Clones Get Wrong - Game Rant
WebI hope this video makes you understand the mechanics of the Divine/Occult thing in Dark Souls 1. Please tell me things that I don't know yet. WebJul 27, 2013 · Occult weapons deal more damage to living enemies, of which there are surprisingly few (Silver Knights, Sif, and Havel, off the top of my head). Divine weapons additionally will prevent skeletons in the Catacombs from reanimating without having to kill the Necromancer. Occult weapons deal slightly more damage than Divine. WebDivine: amazing for dealing with the Catacombs skeletons as well as Nito's minions due to bonus damage and preventing resurrection. Occult: better scaling, but loses the … ironton cemetery