Web8 de fev. de 2024 · I've used this code to stop destroying a specific game object. The problem is when i change the scene that contain this object to another different scene ,the game object still showing even in different scene... How to only show the game object in its scene. I hope that I clearly specify my problem. Web24 de jan. de 2024 · If you just want to hide that object as well as its child objects, add a CanvasGroup component to the parent and set the alpha value to zero. Really not sure what you want to achieve... maybe you can tell your exact use case. I simply want to make the object hidden in the structure. My goal for this is I want a clickable mesh in the editor ...
c# - Hiding an object in Unity via SetActive() - Stack Overflow
Web7 de abr. de 2024 · Unity re-applies them whenever you toggle Scene visibility off and on again in the Scene view, close and re-open the Scene, and so on. Turn Scene visibility on and off The Scene visibility switch in the Scene view View Options Overlay toolbar A row of buttons and basic controls at the top of the Unity Editor that allows you to interact with … WebSendMessageUpwards. Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour. SetActive. … dynamic response
Hide object in Hierarchy, but still allow selection - Unity Forum
WebIncrease your frames and performance using this tool that disables game objects completely when they're not in view. Stop events, scripts, animations, sounds... Web1 de mar. de 2024 · If it's UI you can add a canvas group component and use that to adjust the visibility and intractability of the object. You could also try setting the scale of the object to zero, although that may be bad. Another option is to Set Enabled on the rendered to False. View attachment 1013506. That should allow the object to be active but not … Web7 de abr. de 2024 · GameObjects. The GameObject The fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info. See in Glossary is the most important concept in the Unity Editor. Every object in your game is … dynamic response valve block filter